Skip to content

IndexStream

Public Class

The base class for DirectContext3D index streams, which are used to write vertex indices into buffers.

Inheritance Hierarchy

System.Object
Autodesk.Revit.DB.DirectContext3D.IndexStream
Autodesk.Revit.DB.DirectContext3D.IndexStreamLine
Autodesk.Revit.DB.DirectContext3D.IndexStreamPoint
Autodesk.Revit.DB.DirectContext3D.IndexStreamTriangle

Namespace: Autodesk.Revit.DB.DirectContext3D

Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)

Syntax

public class IndexStream : IDisposable

The IndexStream type exposes the following members.

Properties

Name

Description


Public Property
IsValidObject

Specifies whether the .NET object represents a valid Revit entity.


Methods

Name

Description


Public Method

Releases all resources used by the IndexStream


Public Method

Equals

Determines whether the specified object is equal to the current object.
(Inherited from Object)


Public Method

GetHashCode

Serves as the default hash function.
(Inherited from Object)


Public Method

GetType

Gets the Type of the current instance.
(Inherited from Object)


Public Method

ToString

Returns a string that represents the current object.
(Inherited from Object)


Remarks

This base class cannot be used directly. Instead, a steam that is specific for each type of primitive (point, line, or triangle) must be used.

The process of putting vertex indices into a buffer involves using a stream-buffer pair as follows:

  1. Map the index buffer (see IndexBuffer).
  2. Get a stream for the appropriate primitive type from the buffer.
  3. Add sequences of indices corresponding to primitives of the same type to the stream. The indices will be written into the buffer that was used to create the stream.
  4. Unmap the buffer.

As an alternative to using streams, it is possible to write data into a buffer using a handle to its mapped memory.