IndexBuffer
A buffer that stores vertex indices for rendering.
Inheritance Hierarchy
System.Object
Autodesk.Revit.DB.DirectContext3D.IndexBuffer
Namespace: Autodesk.Revit.DB.DirectContext3D
Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)
Syntax
public class IndexBuffer : IDisposable
The IndexBuffer type exposes the following members.
Constructors
Name
Description
Public Method
IndexBuffer
Constructs the index buffer with the given capacity, measured in short integers.
Properties
Name
Description
Public Property
IsValidObject
Specifies whether the .NET object represents a valid Revit entity.
Methods
Name
Description
Public Method
Dispose
Releases all resources used by the IndexBuffer
Public Method
Equals
Determines whether the specified object is equal to the current object.
(Inherited from Object)
Public Method
GetHashCode
Serves as the default hash function.
(Inherited from Object)
Public Method
GetIndexStreamLine
Gets a stream that can be used to write IndexLine segment primitives into the buffer.
Public Method
GetIndexStreamPoint
Gets a stream that can be used to write IndexPoint primitives into the buffer.
Public Method
GetIndexStreamTriangle
Gets a stream that can be used to write IndexTriangle primitives into the buffer.
Public Method
GetMappedHandle
Gets a handle to the buffer’s memory that has been mapped. Writing data to the buffer using the handle is an alternative to using stream objects.
Public Method
GetType
Gets the Type of the current instance.
(Inherited from Object)
Public Method
IsValid
Tests whether the buffer is valid for rendering.
Public Method
Map
Maps a portion of the index buffer into memory, so that indices can be written into it. see IndexStream.
Public Method
ToString
Returns a string that represents the current object.
(Inherited from Object)
Public Method
Unmap
Unmaps the buffer so that it can be used for rendering.