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VertexStream

Public Class

The base class for DirectContext3D vertex streams, which are used to write vertex data into buffers.

Inheritance Hierarchy

System.Object
Autodesk.Revit.DB.DirectContext3D.VertexStream
Autodesk.Revit.DB.DirectContext3D.VertexStreamPosition
Autodesk.Revit.DB.DirectContext3D.VertexStreamPositionColored
Autodesk.Revit.DB.DirectContext3D.VertexStreamPositionNormal
Autodesk.Revit.DB.DirectContext3D.VertexStreamPositionNormalColored

Namespace: Autodesk.Revit.DB.DirectContext3D

Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)

Syntax

public class VertexStream : IDisposable

The VertexStream type exposes the following members.

Properties

Name

Description


Public Property
IsValidObject

Specifies whether the .NET object represents a valid Revit entity.


Methods

Name

Description


Public Method

Releases all resources used by the VertexStream


Public Method

Equals

Determines whether the specified object is equal to the current object.
(Inherited from Object)


Public Method

GetHashCode

Serves as the default hash function.
(Inherited from Object)


Public Method

GetType

Gets the Type of the current instance.
(Inherited from Object)


Public Method

ToString

Returns a string that represents the current object.
(Inherited from Object)


Remarks

This base class cannot be used directly. Instead, a steam that is specific for each type of vertex must be used.

The process of putting vertex data into a buffer involves using a stream-buffer pair as follows:

  1. Map the vertex buffer.
  2. Get a stream of the appropriate type from the buffer.
  3. Add vertices of the same type to the stream. They will be written into the buffer that was used to create the stream.
  4. Unmap the buffer.

As an alternative to using streams, it is possible to write data into a buffer using a handle to its mapped memory.