Skip to content

EffectInstance

Public Class

An effect instance that controls the appearance of geometry.

Inheritance Hierarchy

System.Object
Autodesk.Revit.DB.DirectContext3D.EffectInstance

Namespace: Autodesk.Revit.DB.DirectContext3D

Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)

Syntax

public class EffectInstance : IDisposable

The EffectInstance type exposes the following members.

Constructors

Name

Description


Public Method
EffectInstance

Constructs the effect instance for geometry having the specified vertex format.


Properties

Name

Description


Public Property
IsValidObject

Specifies whether the .NET object represents a valid Revit entity.


Methods

Name

Description


Public Method

Releases all resources used by the EffectInstance


Public Method

Equals

Determines whether the specified object is equal to the current object.
(Inherited from Object)


Public Method

GetHashCode

Serves as the default hash function.
(Inherited from Object)


Public Method

GetType

Gets the Type of the current instance.
(Inherited from Object)


Public Method
IsValid

Tests whether the effect instance is valid for rendering.


Public Method
MatchesFormat

Tests whether the effect instance is appropriate for the given vertex format.


Public Method

Sets the ambient color parameter of the effect instance.


Public Method

Sets the color parameter of the effect instance.


Public Method

Sets the diffuse color parameter of the effect instance.


Public Method

Sets the emissive color parameter of the effect instance.


Public Method

Sets the glossiness parameter of the effect instance.


Public Method

Sets the specular color parameter of the effect instance.


Public Method

Sets the transparency parameter of the effect instance.


Public Method

ToString

Returns a string that represents the current object.
(Inherited from Object)


Remarks

Each effect instance should be used with geometry of a matching vertex format. Only a subset of effect instance parameters is relevant to geometry of a particular vertex format. If the vertex format does not specify vertex color ( VertexPosition or VertexPositionNormal) the following parameters should be set:

If the vertex format specifies vertex normals ( VertexPositionNormal or VertexPositionNormalColored) the following parameters should be set:

If the vertex format specifies a color, then the geometry will be colored according to the color of each vertex. Otherwise, the geometry’s color will come from the effect instance parameters. Similarly, the transparency parameter affects all of the geometry associated with the effect, while the transparency of the individual vertices can also be controlled via the transparency component of their colors.